Party Games
A good round lives or dies on the prompts. Here's a categorized starting list, plus how the game's own prompt bank keeps a session from repeating itself.
Save these for later in the session, once the group is comfortable.
Research on closeness backs this up: a well-known 1997 study found that questions escalating from small talk to genuine self-disclosure reliably build closeness.
That held even between strangers, in under an hour.

A round that opens with a deep, heavy question tends to fall flat; nobody's warmed up yet.
Start funny and light, let a few rounds pass, then let deeper or more active prompts in as the group relaxes.
Skip the manual list entirely by loading the Spin the Bottle tool and picking a pack.
Friends Night leans into funny, silly, and active prompts specifically, so the mix is handled automatically.
Ready to try it yourself?
Open the tool483 truths, 515 dares, and 170 lighter questions, over 1,000 combined, and the tool won't repeat one until a session works through the whole deck.
The built-in decks aren't user-editable, but nothing stops a group from calling out a custom prompt whenever the bottle lands on someone, using the built-in bank as a backup.
Agree on a skip-with-forfeit rule before starting: a player can pass on any prompt as long as they take the group's chosen penalty instead.