Random teams without the spreadsheet
Challenge runs and draft nights are more fun when you don't hand-pick every member.
The team randomizer turns each catch into a spin, with sprites and type colours so the wheel stays readable.
Spin to catch your next teammate. Filter the pool, land on a Pokémon, remove it from the wheel, and repeat until your team is full.
Your wheels save right on your device and the spinner works offline, no sign-up required.
Looking for something else? Try the Pokémon Roulette
Pick generations and types. Legendaries are off by default so casual teams stay balanced.
Each spin picks one teammate. Remove the winner and spin again for the next slot.
Repeat until you hit your team size (usually six) then take them into battle.
Challenge runs and draft nights are more fun when you don't hand-pick every member.
The team randomizer turns each catch into a spin, with sprites and type colours so the wheel stays readable.
Large filters are sampled to 100 Pokémon on the wheel. Reshuffle whenever you want a fresh sample from the same filters.
Spin once per teammate. After each result, remove that Pokémon from the wheel (or use remove-winner) and spin again until you reach your team size.
Casual and in-game teams are usually more fun without them. Turn the toggle back on if you want them in the pool.
No, it's a free fan-made wheel not affiliated with Nintendo, Game Freak, or The Pokémon Company.
All the data is bundled into the page, so it keeps working offline once it's loaded.
Yes. Set team size in the panel as a reminder for how many spins to take, the wheel itself always shows the filtered pool (up to 100).